RuneQuest Companion SRD - New Character Resources

RPG Rules Systems

Contents

New Cultural Backgrounds

New Cultural Backgrounds
BackgroundBasic Skill BonusesAdvanced SkillsStarting MoneyAvailable Professions
CivilisedEvaluate +15%

Influence +15% Lore (World) +10% Pick One Rapier +10%

Crossbow +10%
Courtesy1

Language (Native) +50% Lore (Regional) Pick Three Artistic Expression1 Craft Dance Language Lore Mechanisms Play Instrument Streetwise

4D6x75 silverAlchemist, Blacksmith, Courtier, Craftsman, Diplomat, Explorer, Knight1, Lord, Physician, Priest, Scholar, Scribe1, Soldier, Spy
MarinerAcrobatics +5%

Athletics +10% Boating +15% Dodge +5% Lore (Animal) +5% Lore (World) +10% Sing +5% Throwing +5% Pick Two 1H Hammer +10% 1H Sword +10% Dagger +10% Unarmed +10%

Language (Native) +50%

Lore (Regional) Pick One Craft Language Lore Shiphandling

4D6x25 silverCraftsman, Explorer, Fisherman, Mercenary, Merchant, Sailor
Nomad (Arctic)Athletics +5%

Boating +10% Lore (Animal) +5% Perception +5% Resilience +10% Stealth +5% Pick Two 1H Axe +15% 1H Hammer +15% Dagger +15% Spear +15%

Language (Native) +50%

Lore (Regional) Survival Pick One Craft Lore Tracking

4D6x20 silverCraftsman, Explorer, Fisherman, Hunter, Shaman
Nomad (Desert)Athletics +5%

Lore (World) +5% Perception +5% Resilience +10% Riding +10% Stealth +5% Pick Two 1H Axe +15% 1H Sword +15% Bow +15% Dagger +15% Shield +15%

Language (Native) +50%

Lore (Regional) Survival Pick One Craft Lore Tracking

4D6x20 silverAnimal Trainer, Craftsman, Explorer, Hunter, Shaman, Tracker
Nomad (Temperate)Athletics +10%

Lore (Animal) +5% Lore (Plant) +5% Lore (World) +5% Perception +5% Resilience +5% Riding +10% Stealth +5% Pick Two 1H Axe +10% 1H Hammer +10% Blowgun +10% Bow +10% Dagger +10% Shield +10% Sling +10%

Language (Native) +50%

Lore (Regional) Survival Pick One Craft Languages Lore Tracking

4D6x20 silverAcrobat, Animal Trainer, Craftsman, Explorer, Herdsman, Hunter, Peddler 1 , Shaman, Tracker
PrimitiveAthletics +10%

Lore (Animal) +10% Lore (Plant) +10% Perception +10% Resilience +10% Stealth +10% Pick One 1H Axe +10% 1H Hammer +10% Dagger +10% Sling +10% Spear +10%

Language (Native) +50%

Lore (Regional) Survival Tracking

4D6x10 silverHunter, Shaman, Tracker

1 New skill or profession.

New Professions

New Professions
ProfessionCultural BackgroundBasic Skill BonusesAdvanced Skills
HealerBarbarian, PeasantFirst Aid +10%, Lore (Animal) +10%, Lore (Plant) +10%Healing, Runecasting1
KnightCivilised2 , Noble Athletics +5%, Influence +5%, Riding +10%

Pick Two

1H Sword +10%, 2H Sword +10%, Shield +10%, Spear +10%
Pick One Courtesy2, Dance, Oratory2, Play Instrument
PeddlerBarbarian, Nomad (Temperate)2 , Peasant, Townsman Driving +5%, Evaluate +10%, Influence +10%, Lore (World) +10%

Pick One

1H Hammer +5%, Crossbow +5%, Staff +5%, Unarmed +5%
Pick One Language, Lore, Streetwise, Survival
ScribeCivilised2 , TownsmanEvaluate +5%, Lore (World) +5%

Language3 Pick Three

Language3, Lore

1 This is a Magical skill. Choose one of the following: Beast, Fertility, Plant or Man. The character has integrated that rune and has that rune’s Runecasting skill. 2 New skill or cultural background. 3 A scribe that selects the Language skill may either learn another Language skill or add +10% to a Language skill he already possesses.

New Advanced Skills

Artistic Expression (POW+CHA)

This skill allows a character to create works of art. Like the Lore and Craft skills, it is actually a large number of skills grouped together under one heading. Cultural Backgrounds: Barbarian, Civilised, Townsman and Noble may include Artistic Expression in their list of selectable Advanced skills. Professions: Bard, Courtier, Craftsman, Diplomat and Scholar may include Artistic Expression in their list of selectable Advanced skills.

Courtesy (INT+CHA)

With this skill, the character knows how to navigate the murky and treacherous waters of life amongst the nobility. He understands the subtleties and extravagances of courtly behaviour, and can use them to his own advantage. Cultural Backgrounds: Civilised and Noble may include Courtesy in their list of selectable Advanced skills. Professions: Bard, Courtier, Diplomat, Knight, Scholar and Spy may include Courtesy in their list of selectable Advanced skills. A Lord may choose to lose his profession’s Persistence Basic skill bonus and thereby receive Courtesy as an Advanced skill.

Lore (Specific Theology) (INT)

A limited but more detailed version of Lore (Theology), Lore (Specific Theology) is actually a large number of skills grouped together under one heading. Each skill deals with a specific cult or religion exclusively and can be used only to garner knowledge on the specified theology. Professions: A Priest may choose to lose his profession’s Lore (Theology) Advanced skill and thereby receive Lore (Specific Theology) as an Advanced skill.

Oratory (POW+CHA)

This skill is used when addressing large groups of people, such as a priest addressing the faithful or a general exhorting his troops to victory on the eve of a battle. In effect, it is much like Influence, save that it relies more upon emotional appeal than intellectual stimulation and is used for larger groups of people. Cultural Backgrounds: Noble may include Courtesy in its list of selectable Advanced skills. Professions: Bard, Courtier, Diplomat and Knight may include Oratory in their list of selectable Advanced skills. A Lord may choose to lose his profession’s Riding Basic skill bonus and thereby receive Oratory as an Advanced skill. A Priest may choose to lose his profession’s Runecasting Advanced skill and thereby receive Oratory as an Advanced skill.

New Weapons (Primitive)

New Weapons (Primitive)
WeaponSkillDamage DiceSTR/DEXENCAP/HPCost
Stone Axe1H Axe1D613/1122/650 SP
2H Axe1D6+111/11
Stone Hatchet1H Axe 11D6–17/912/410 SP
Stone KnifeDagger1D3–1—/—3/25 SP
Stone Shortspear1H Spear 1, 2, 31D8–17/722/510 SP

1 This weapon suffers no penalty when thrown. 2 This weapon may be set against a charge. 3 This weapon will impale an opponent upon a critical hit. Primitive Ranged Weapons

Primitive Ranged Weapons
WeaponSkillDamageRangeLoadSTR/DEXENCAP/HPCost
Stone Hatchet1H Axe 11D6–18m9/1312/410 SP
Stone Shortspear1H Spear 1, 21D8–120m7/1122/510 SP

1 This weapon suffers no penalty when used in close combat. 2 This weapon will impale an opponent upon a critical hit.